Suppose AI becomes a hundred times stronger. What must a person still do for themselves? Make the decisions about their own life: whether to take this drug, have this operation, believe this piece of news. To decide, you have to understand at least a little, so human cognition cannot be fully outsourced, and people must keep the ability to learn.
The most effective teaching we know, one-on-one and personalized, is also the scarcest, so it goes to those who can pay or know the right people. An AI that can truly teach could fill that gap, but only if it gets past telling. For most people the bottleneck was never a shortage of material; it is motivation, trust, and whether they can keep going. Flipped over, the map becomes four design goals:
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an LLM-driven embodied agent that turns patient education pamphlets into guided, multimodal lessons in VR; NIH-funded · map 1.2, 1.3, 2.1, 3.2
a pedagogical layer between the LLM and the embodied agent: concept maps, 24 teaching patterns, 363 typed teaching actions · map 1.1, 1.3, 2.1, 3.2
an embodied agent asks people to explain in their own words, an LLM judges, the agent reteaches; randomized study, N=50 · map 2.3, 3.2
rapport-building behaviors and agent approach in VR health coaching; people stood closer afterwards; IVA 2026 · map 3.1
at Relational Agents Group, Northeastern University, 08/2024 - Now
turns a teacher's lesson plan into an interactive project-based course, with a Socratic AI companion for every student · map 1.1, 3.3, 3.4, 4.2
a weekly AI workshop I design and teach for middle schoolers: they build games with AI, test them on real players, and iterate · map 3.3
drop in a document, get readings, 2D interactives, quizzes and 3D scenes built around the few insights a learner must leave with · map 1.1, 1.2
an indie medieval-fantasy card tactics roguelike; 24 playable prototypes in seven weeks and an AI ladder to test faction balance
accepted publication by ACM SUI 2023
NSF-funded project; future manufacturing human-robot remote collaboration; multi-task management; 3D GUI; VR/AR; pre-cueing
NSF-funded project; future manufacturing human-human remote collaboration; eyetracking; cognition visualization; hand-gaze coordination; 3D GUI; VR/AR;
at CGUI Lab, 05/2022 - 08/2024
an Unity officially verified case-based tutorial for GPT facilitated Unity game full-stack production for the Unity Learn platform CN
at Unity Technologies., 05/2023 - 08/2024
a VR physics learning sandbox edu game, inviting learners to build, test, and play with their hand-crafted machinary with immersion
prototyping alternative ideas for novel VR locomotion systems, 11/2022
visualize complex 2-variable functions, procedural function 3D graph generation in AR
comprehend player behavior and FPS game crosshair pre-placement strategies using gaze analysis
an immersive VR museum experience enabling users to travel back to the time when the displayed artifact was born and developed
an AI-powered web plugin-liked tool promoting the public's awareness of media's frequently-used, contentious propagation strategies
designing prototypes for AR/Neural Interfaces for harsh environment (like deep water or space) task assistance and collaboration
at Columbia, 04/2022 - 05/2022
a VR role-play game design project that aims to combat public misconceptions on climate change
holding a workshop teaching online game basics and discussing the potential of GPT and prompts in multiplayer game development
a serious board game that encourages international collaboration on solving global issues like climate change
my legacy homepage, a gamified personal profile exploration experience
holding a workshop teaching game development and Unity Engine basics, research novel learning material substitutes for powerpoint
at TC Game Research Lab, 09/2021 - 05/2023
a topdown pixel multiplayer battle-royale game, leading a community to iteratively build a commercial game
a demo for practicing Unity High-Definition Render Pipeline, post-processing, etc.
a topdown multiplayer combat game crafted with Unity URP, Blender, Garageband, self full-stack development
at Spectrum Forge GameDev Community, 10/2019 - 08/2024
a first-person sandbox story-driven serious game
an alternative product for discord, a client-centered communication tool for esport fans
Top 50 Overwatch competitor Team, 2019
at Madison ESport Club, 09/2019 - 01/2020
NA server, 2019
CN server, 2017
3rd Prize, 2015
2014